February 2, 2013 · technical gaming projects

GUIs and controls and everything

Whenever I’ve worked on game or art projects in the past it’s always been frustrating getting a live view of what’s happening in the engine. Tools like a debugger to watch variables in real time, or a decent GUI for in-game objects were always a luxury and time-consuming to write.

So I am absolutely delighted that dat.gui exists. It makes it incredibly easy to expose variables and mess with them in real time. I love it:

dat.gui example

That literally took me 30mins. Amazing.

Remember you can always try the latest build of the game here.

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