November 19, 2012 · technical gaming projects

begone, intersections

Today I fixed the player shots passing through the obelisks like they’re not there.

After a couple of hours of head-scratching last night with a pen and paper I remembered I had coded all this before, a long time ago - specifically in 1999, for a university project. So I dug out the ancient Java code and converted it to Javascript! Thanks, past me.

You can play this version right now - and see the source code, if you’re so inclined - here on github.

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